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Requirements

Runtime libraries

kat5200 depends on the following at run time:

  • SDL3 — windowing, input, audio, and rendering. The desktop renderer uses SDL's GPU API (Vulkan / Metal / Direct3D 12) with precompiled shader bundles; there is no longer an OpenGL dependency on the desktop. (Only the Android build links GLES.)
  • SDL3_image — image loading (screenshots, UI assets).
  • zlib — compressed (zip) ROM support.
  • libm — math library.
  • ROM-set download backend (optional) — used by the in-app 5200 ROM-set downloader. The backend is per-platform: libcurl on Linux/macOS (only if found at configure time), WinHTTP on Windows (a system component), and a JNI backend on Android. If the backend is unavailable the emulator still builds and runs; only the download feature is affected.

Build tools

To build from source you will additionally need:

  • A C compiler (GCC or Clang).
  • CMake 3.16 or newer (the Android Gradle build pins CMake 3.22.1).
  • SDL3 and SDL3_image, found via CMake's CONFIG mode.
  • Development headers (-dev / -devel packages) for the libraries above.

See Installation for per-platform build instructions.

ROM and BIOS images

kat5200 does not ship with copyrighted BIOS or game ROMs. To run software you will need:

  • A 5200 BIOS image (for Atari 5200 emulation).
  • OS / BASIC ROM images for the 8-bit computers (an OS ROM is required; BASIC is optional and per-title).
  • Cartridge, floppy, cassette, or executable images for the software you want to run.

The Setup window can scan your system for BIOS and ROM files and assign the best matches automatically.

  • Any reasonably modern PC will run kat5200 at full speed.
  • A USB gamepad or joystick is recommended for the 5200, whose analog controllers are central to many games.

Android devices

The Android APK supports phones, tablets, Android TV / Google TV, and Fire TV devices with OpenGL ES 2.0 or newer. Native libraries are packaged for arm64-v8a, armeabi-v7a, and x86_64; x86_64 is primarily for Android emulator images.