Requirements¶
Runtime libraries¶
kat5200 depends on the following at run time:
- SDL3 — windowing, input, audio, and rendering. The desktop renderer uses SDL's GPU API (Vulkan / Metal / Direct3D 12) with precompiled shader bundles; there is no longer an OpenGL dependency on the desktop. (Only the Android build links GLES.)
- SDL3_image — image loading (screenshots, UI assets).
- zlib — compressed (zip) ROM support.
- libm — math library.
- ROM-set download backend (optional) — used by the in-app 5200 ROM-set downloader. The backend is per-platform: libcurl on Linux/macOS (only if found at configure time), WinHTTP on Windows (a system component), and a JNI backend on Android. If the backend is unavailable the emulator still builds and runs; only the download feature is affected.
Build tools¶
To build from source you will additionally need:
- A C compiler (GCC or Clang).
- CMake 3.16 or newer (the Android Gradle build pins CMake 3.22.1).
- SDL3 and SDL3_image, found via CMake's CONFIG mode.
- Development headers (
-dev/-develpackages) for the libraries above.
See Installation for per-platform build instructions.
ROM and BIOS images¶
kat5200 does not ship with copyrighted BIOS or game ROMs. To run software you will need:
- A 5200 BIOS image (for Atari 5200 emulation).
- OS / BASIC ROM images for the 8-bit computers (an OS ROM is required; BASIC is optional and per-title).
- Cartridge, floppy, cassette, or executable images for the software you want to run.
The Setup window can scan your system for BIOS and ROM files and assign the best matches automatically.
Recommended¶
- Any reasonably modern PC will run kat5200 at full speed.
- A USB gamepad or joystick is recommended for the 5200, whose analog controllers are central to many games.
Android devices¶
The Android APK supports phones, tablets, Android TV / Google TV, and Fire TV
devices with OpenGL ES 2.0 or newer. Native libraries are packaged for
arm64-v8a, armeabi-v7a, and x86_64; x86_64 is primarily for Android
emulator images.